Spades is a strategic and entertaining trick-taking card game that is most often played with four players in teams. But if you lack players, not to worry—you may still have fun. By modifying the standard rules, you may play spades with two players. Actually, the two-player structure presents the game a fresh degree of difficulty and skill.
For novices or seasoned players looking for a different twist, this tutorial provides a full rulebook on how to play Spades with two people.
Game Setup
Playing Spades with two people will require:
- A regular 52-card deck without joker cards
- Pen and paper or an app to keep score
Optional:
Include a “kitty” or drawing pile among the remaining cards after dealing. Depth and randomness are added with this variant.
Dealing:
- Every player receives thirteen cards.
- The kitty consists on the other 26 cards.
- Players draw cards from the kitty and optionally discard back down to 13 cards.
Bidding Rules
Each player bids for how many tricks they feel they can win in the round after looking at their hands. A bid is a guarantee, and failing to keep it has a point penalty.
Fundamental bidding guidelines:
- There are no blind bids or nil bids in the fundamental 2-player variation.
- Before the round begins, players have to record their bids.
Gameplay Rules
First trick starts the player who did not act. Here’s how the round develops:
- Except for Spades (until damaged), the leader plays any card.
- The opponent needs to follow suit if at all possible. Otherwise, any card may be played.
- Though can’t be led until “broken”—someone plays a Spade when they can’t follow suit—spades are trump cards and are better than all other suits.
- Winning the trick and leading the following one is the player who plays the greatest card in the led suit (or highest Spade if trumped).
This goes until all 13 tricks are played.
Scoring Process
Following every round, scores are computed as follows:
- 10 points for every effective magic offer
- One point per extra (overbid) technique.
- 10 overtricks (bags) cost 100 points off.
- Should a player not match their bid, they will incur ten points per trick wagered.
Example:
You receive 51 points (50 for 5 tricks, 1 for the additional) if you bid 5 tricks and succeed 6. Wins of only four result in 50 points lost.
Game End
Usually, the game stops when a player reaches 200, 300, or 500 points—depending on how long you want to play.
Final Thoughts
Learning how to play Spades with two players is the best option if you want a new way to enjoy this traditional card game. It’s quick, strategic, and perfect for fast card sessions with a friend. This two-player variant offers all the difficulty and thrill of classic Spades—minus the team play—whether you are at home or on travel.